PK Weekly Newsletter

General discussion about everything and anything about Prehistoric Kingdom

Re: PK Weekly Newsletter

Postby FaceEaterMaximus » Tue May 10, 2016 9:51 am

Judy Jones wrote:
Anguspsl wrote:Hi, When will the game actually come out for Australia.I was really annoyed when I heard it wasn,t out yet... :evil: :!:

In a long, long time. We don't even have a functional tech demo yet.


Yeah we do, people have just been waiting for the update.
Oh
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Re: PK Weekly Newsletter

Postby narwall28 » Tue May 10, 2016 1:26 pm

This is all very exciting!!! def looking forward to seeing in game action. I've got no suggestions, just anticipation for a dope patch lol
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Re: PK Weekly Newsletter

Postby Judy Jones » Tue May 10, 2016 5:21 pm

FaceEaterMaximus wrote:
Judy Jones wrote:
Anguspsl wrote:Hi, When will the game actually come out for Australia.I was really annoyed when I heard it wasn,t out yet... :evil: :!:

In a long, long time. We don't even have a functional tech demo yet.


Yeah we do, people have just been waiting for the update.


I wouldn't call it functional.
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Re: PK Weekly Newsletter

Postby Windmiller » Wed May 11, 2016 9:14 am

Anguspsl wrote:Hi, When will the game actually come out for Australia.I was really annoyed when I heard it wasn,t out yet... :evil: :!:
Judy Jones wrote:
FaceEaterMaximus wrote:
Judy Jones wrote:In a long, long time. We don't even have a functional tech demo yet.


Yeah we do, people have just been waiting for the update.


I wouldn't call it functional.
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Finally someone else says it too for what it actually is!
29 miles of the coast of Papua New Guinea...
Death is arbitrary, and once put in an unsurvivable situation, there is only one way left to go...
The sceptical writer of Umboi Park, we'll see how it turns out
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Re: PK Weekly Newsletter

Postby Shaochilong » Sat May 14, 2016 8:31 am

Awesome :3
Existence is fun.
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Re: PK Weekly Newsletter

Postby VictorasaurusRex » Sun May 15, 2016 10:45 am

Yay :D
Reduced project size = less freezing, crashing and building time = less waiting = less wasted time = more progress!
Once the Lead level design of Prehistoric Kingdom, now just a lifeless forum moderator, desperately trying to stay relevant for the team, community and game.
I like Raptors.
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Re: PK Weekly Newsletter

Postby MrDixon » Sun May 15, 2016 7:00 pm

I like the new progress blog makes the whole thing seem more tangible :)
It's sad about the loss of the AI work but I think everyone can respect the decision to steer clear of any legal problems which could sink the entire project.

Aggression is interesting; you could have it increase for dinosaurs with young making them more defensive since their young won't be able to outrun a predator as easily. Like how even sheep and deer can become very aggressive if confronted with their young. I also love the idea of randomly generated speed and aggression stats; it gives every creature a personality.
A player could end up with the fastest gallimimus alive or an absolutely psychotic tyrannosaurus!
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Re: PK Weekly Newsletter

Postby VictorasaurusRex » Mon May 16, 2016 9:32 am

MrDixon wrote:I like the new progress blog makes the whole thing seem more tangible :)
It's sad about the loss of the AI work but I think everyone can respect the decision to steer clear of any legal problems which could sink the entire project.

Aggression is interesting; you could have it increase for dinosaurs with young making them more defensive since their young won't be able to outrun a predator as easily. Like how even sheep and deer can become very aggressive if confronted with their young. I also love the idea of randomly generated speed and aggression stats; it gives every creature a personality.
A player could end up with the fastest gallimimus alive or an absolutely psychotic tyrannosaurus!

Or a Gallimimus angry enough to try and scare a T.rex.
Once the Lead level design of Prehistoric Kingdom, now just a lifeless forum moderator, desperately trying to stay relevant for the team, community and game.
I like Raptors.
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Re: PK Weekly Newsletter

Postby Edaphosaurus » Mon May 23, 2016 11:30 am

These are the new featherless Tyrannosaurs released on the discord:

Male:
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https://cdn.discordapp.com/attachments/ ... rlessM.png

Female:
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https://cdn.discordapp.com/attachments/ ... rlessF.png
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Edaphosaurus 2.0 - Still controversial, just with less hate
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Re: PK Weekly Newsletter

Postby Acheroraptor » Mon May 23, 2016 12:42 pm

They're pretty much the same, except for the flaaaaaab!
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